Help

Items

The consumables your ship carries, and how you get more.

The bar

What you can carry

Repel Ctrl + Shift
Pushes nearby enemy ships and enemy fire away from you. It deals no damage.
Burst Shift + Delete
Fires a ring of damaging projectiles outward in every direction at once. They activate after bouncing off a wall.
Decoy 5
Launches a fake copy of your ship that can be used to deceive your opponents.
Thor 6
A bomb that passes through walls.
Brick 4
Places a temporary wall in front of you. It blocks enemy ships and weapons, but allows you and your teammates through.
Rocket 3
A temporary boost to your thrust and top speed. You can turn, but you cannot reverse or stop.
Portal Shift + Insert
Drops a beacon at your current location that you can warp back to once.

Which items your ship can carry, and how many of each, is a ship setting. Rockets and portals are covered further on Movement.

Supply

Where they come from

You start each life with whatever the arena gives your ship, which for some items is none. After that they arrive as prizes — the drifting greens — up to a limit per ship. Prizes also upgrade the ship itself: recharge, thrust, turn rate and extra guns.

Loss

Dying resets everything

Every item count and every prize upgrade goes back to the arena's starting loadout when you die. Nothing carries over to your next life.