Matches/Standard·

Fours

10–7

Lives · Win by Forfeit · 12:41

Replay

Player stats

OverallDamageCombatItems
dreamwinwarriors5 / 1017.129k22k56%0.924.1k019%39%0312:40258 +4
retroactionwarriors0 / 2063.020k27k42%1.013.4k217%49%2612:40356 +2
Enter2 / 2024.319k31k38%0.622.7k312%31%1312:40231 +5
turbanwarriors3 / 2146.531k33k48%0.983.7k025%51%0412:40277 +6
Team total10 / 711321.098k114k46%0.8714k518%42%31650:43
Team B · Lost
LowDUPLO2 / 3033.226k28k48%0.733.6k214%38%1112:40308 −2
DequadinOMEGA2 / 3034.227k22k55%1.163.5k016%54%039:26327 −3
bystraya1 / 3004.621k26k44%0.7392728%48%0211:23249 −2
SKFoundation2 / 1046.041k22k65%1.093.0k618%58%0212:40287 −4
Team total7 / 1001018.0114k98k54%0.9211k1014%49%1846:10

Weapon usage

GunsBombsMinesThors Outline fired · solid landed

Team B · Lost

Chat log

  1. Enter changed ships to Weasel.
  2. SK changed ships to Warbird.
  3. - 3 -
  4. - 2 -
  5. - 1 -
  6. GO!
  7. Captor we need trades and able to buy /sell players
  8. SK low afk
  9. Bettysueyo i would have traded myself for tool this season
  10. retroaction how do ppl accept and then afk
  11. Low by clicking the button
  12. retroaction ok go
  13. John Turbo captor
  14. dreamwin wtf is that pb
  15. John Turbo too much uncessary work
  16. John Turbo host events instead
  17. Captor could but no powers this zone
  18. Dequadin kb dreamwin (1135 dmg) -- Assist: Enter (1041 dmg)
  19. Dequadin has 2 lives remaining
  20. Score: 1-0 Team B -- [1:56]
  21. Captor i hope cres does get his bots ready and we can play zombies
  22. Captor or warzone
  23. John Turbo I suggested a mixed league svs/powerball
  24. Enter kb SK (823 dmg) -- Assist: Low (212 dmg)
  25. Enter has 2 lives remaining
  26. Score: 1-1 -- [2:41]
  27. Enter gay
  28. Captor 6 hour warzone games were best
  29. SK ty
  30. Enter welcome
  31. retroaction kb Low (1382 dmg) -- Assist: Dequadin (549 dmg)
  32. retroaction has 2 lives remaining
  33. Score: 2-1 Team A -- [2:50]
  34. John Turbo warzone is trash
  35. retroaction weird
  36. John Turbo dont even think about it
  37. retroaction nothing there
  38. Captor powerball is fine
  39. Captor lets do that
  40. saiyan delete pb
  41. dreamwin kb SK -- Assist: Low (1397 dmg)
  42. dreamwin has 2 lives remaining
  43. Score: 3-1 Team A -- [3:15]
  44. John Turbo 6v6 is good
  45. saiyan 4v4 is the only svs mode that doesnt suck
  46. John Turbo on the original map
  47. John Turbo saiyan
  48. saiyan thats it
  49. John Turbo powerball requires higheer iq
  50. John Turbo wouldnt need much skill
  51. Captor i'd add powerball to 4v4 for some advantage caryring it
  52. SK kb turban (424 dmg) -- Assist: retroaction (212 dmg)
  53. SK has 2 lives remaining
  54. Score: 3-2 Team A -- [4:07]
  55. SK ayy
  56. turban kb Low (418 dmg) -- Assist: SK (1251 dmg)
  57. turban has 2 lives remaining
  58. Score: 4-2 Team A -- [4:10]
  59. SK lucky bastard
  60. Captor level 4 bullets that live longer?
  61. John Turbo a good team of killers and high iq can win any 6v6 powerball game
  62. John Turbo able to slide or not is just a plus
  63. Enter kb Dequadin (1013 dmg) -- Assist: Low (190 dmg)
  64. Enter has 1 life remaining
  65. Score: 5-2 Team A -- [4:36]
  66. Enter changed ships to Terrier.
  67. Enter changed ships to Warbird.
  68. Candyman when SVS was alive squads didnt even prac 4v4 we were all in running/jackpot zone doing 6 man squadfreqs teaming for hours. it was more intense than 4v4 pracs
  69. Enter .items
  70. Captor or holding powerbvall for faster recharge but not able to shoot
  71. Captor like 5 sec passing time
  72. Candyman Jackpot zone forces you to engage and coordinate
  73. Candyman target
  74. Captor yea
  75. Captor cant solo
  76. bystraya kb dreamwin (623 dmg) -- Assist: retroaction (636 dmg)
  77. bystraya has 2 lives remaining
  78. Score: 5-3 Team A -- [6:25]
  79. bystraya changed ships to Weasel.
  80. retroaction kb Dequadin (614 dmg) -- Assist: SK (504 dmg)
  81. retroaction has 1 life remaining
  82. Score: 6-3 Team A -- [6:50]
  83. saiyan sounds like it forces ppl to run
  84. saiyan seeing how it has running in the zone name itself
  85. John Turbo maybe when we had a population of 500
  86. turban kb bystraya (927 dmg) -- Assist: Dequadin (700 dmg)
  87. turban has 1 life remaining
  88. Score: 7-3 Team A -- [7:29]
  89. turban gay
  90. bystraya kb dreamwin (805 dmg) -- Assist: retroaction (295 dmg)
  91. bystraya has 1 life remaining
  92. Score: 7-4 Team A -- [7:38]
  93. John Turbo way too slow
  94. Dequadin kb turban (212 dmg) -- Assist: retroaction (1484 dmg)
  95. Dequadin has 1 life remaining
  96. Score: 7-5 Team A -- [8:02]
  97. John Turbo how do you even enjoy a jackpot/basing game in here
  98. saiyan oh man
  99. saiyan almost tk
  100. retroaction lol that thor
  101. turban wanted 2fer tk
  102. Candyman it was more like targeting the LL guy in coordinated effort. you couldnt run endlessly or your flagtimer ran out. you needed kills to so you had to engage and your team had to help you or you just got run over
  103. John Turbo Id rather play t3 for jackpot/flags game
  104. John Turbo the best
  105. saiyan no dsb is the best flag game by a mile
  106. saiyan most teamwork and strategy
  107. John Turbo have you play t3 before
  108. saiyan maybe for a sec
  109. Dequadin kb Enter (848 dmg) -- Assist: dreamwin (212 dmg)
  110. Dequadin is OUT!
  111. Score: 7-6 Team A -- [9:25]
  112. John Turbo do they have ?buy items in dsb
  113. saiyan no thats noob shit
  114. saiyan only in pub
  115. Candyman TW basing has to be the dumbest flag game. no offense
  116. saiyan not league
  117. Low kb dreamwin (1111 dmg) -- Assist: turban (509 dmg)
  118. Low has 2 lives remaining
  119. Score: 7-7 -- [10:05]
  120. Low changed ships to Terrier.
  121. Low gd
  122. retroaction ugh
  123. retroaction weird pn
  124. saiyan tw style is pretty basic
  125. John Turbo t3 was a macro game
  126. John Turbo I enjoyed it
  127. saiyan eg baseduel too
  128. bystraya kb Enter -- Assist: retroaction (568 dmg)
  129. bystraya is OUT!
  130. Score: 8-7 Team B -- [11:22]
  131. John Turbo t3 is like a better version of eg
  132. John Turbo requires more skill to actually kill
  133. saiyan fighting for 1 flag is low iq
  134. Low kb turban (1147 dmg)
  135. Low has 1 life remaining
  136. Score: 9-7 Team B -- [11:42]
  137. John Turbo eg is zone for handicap
  138. Low changed ships to Lancaster.
  139. saiyan dsb had 100 flags divided into 4 sectors, and you'd get points awarded in 80 seconds intervals for the # of flags held
  140. SK i yield
  141. saiyan so u had to have good timing
  142. saiyan and planning
  143. saiyan and also points for kills
  144. saiyan so u had to be good at everything
  145. Shikaa that is turf zone
  146. Low kb dreamwin (260 dmg) -- Assist: Enter (787 dmg)
  147. Low is OUT!
  148. Score: 10-7 Team B -- [12:39]