Matches/Standard·

Fours

12–8

Lives · Win by Elimination · 14:05

Replay

Player stats

OverallDamageCombatItems
the seven year itchFoundation3 / 1065.737k23k61%0.884.4k012%44%0314:04332 +3
RoboOMEGA3 / 3125.025k19k56%0.815.3k314%50%069:51327 +4
suridegen4 / 2113.027k27k49%0.804.5k112%55%0214:04304 +3
TheDeadPresidents2 / 2053.326k21k55%1.053.9k110%61%0114:04169 +5
Team total12 / 821417.0114k91k56%0.8718k511%50%01252:06
Team B · Lost
aitiEternal0 / 3012.421k32k40%1.51636014%100%2014:04307 −4
DreDAY8 / 3107.320k25k45%0.676.9k010%45%3111:59193 −5
Low0 / 3044.230k25k54%0.731.9k311%38%0213:40285 −3
retroactionwarriors0 / 3026.120k32k38%0.971.3k216%33%2212:12328 −2
Team total8 / 121720.091k114k44%0.8611k513%40%7551:57

Weapon usage

GunsBombsMinesThors Outline fired · solid landed

Team B · Lost

Chat log

  1. BOMBED wanted to pb thor u
  2. Low changed ships to Terrier.
  3. retroaction among other things cres
  4. suri cigarettes, coffee, weed.
  5. Crescendo do we queue?
  6. retroaction changed ships to Terrier.
  7. - 3 -
  8. suri thats how my first kb died.
  9. - 2 -
  10. - 1 -
  11. GO!
  12. Crescendo to queue or not to queue... that is the question
  13. BOMBED do it before we make u fix something
  14. bone lol
  15. retroaction this a 3v4
  16. the seven year itch wut
  17. Dre da bess
  18. Crescendo so comfy being in bed watching u guys close out an epic 2v2
  19. BOMBED how did low die
  20. Crescendo by being terrible
  21. Crescendo like usual
  22. Low kb the seven year itch -- Assist: Robo (999 dmg)
  23. Low has 2 lives remaining
  24. Score: 1-0 Team A -- [1:15]
  25. BOMBED wasted 2 reps killing kepi but thought worth to make it 3v2
  26. BOMBED knew i would die
  27. the seven year itch kb Dre (1193 dmg) -- Assist: Low (212 dmg)
  28. the seven year itch has 2 lives remaining
  29. Score: 1-1 -- [1:27]
  30. the seven year itch pb skills rusty
  31. Kepi retro tilted me
  32. retroaction sev fat
  33. Crescendo u can't trust people to close out a 2v2
  34. Crescendo er 3v2
  35. BOMBED seemed liked massive damage on robo
  36. BOMBED his death caught me off guard
  37. Crescendo robo choked though
  38. BOMBED did every shrap hit him
  39. BOMBED yeah but the dmg still
  40. BOMBED seemed like alot
  41. retroaction 2 fast
  42. Crescendo no it was a bullet and direct bomb
  43. retroaction u guys wish
  44. Crescendo robo had 800ish and that was 1000 damage
  45. Robo kb Dre (1272 dmg) -- Assist: Low (212 dmg)
  46. Robo has 2 lives remaining
  47. Score: 2-1 Team B -- [2:32]
  48. Dre GOD AMONGST INSECTS
  49. Dre GOD DID
  50. BOMBED need to relearn this sht
  51. BOMBED gonna have to grind
  52. Kepi dev/cres que
  53. BOMBED hooked on kcd2
  54. Dre lol
  55. Dre im such a bully
  56. Crescendo ok
  57. Da Monkk re learn what
  58. kdak 7 in line
  59. BOMBED if i lose on kdaks team im helping him
  60. BOMBED fyi
  61. aiti kb suri -- Assist: TheDeadPresidents (848 dmg)
  62. aiti has 2 lives remaining
  63. Score: 2-2 -- [3:37]
  64. BOMBED cres wat u think about the "do u accept playing with bad ppl" idea
  65. BOMBED for the ppl rated too high
  66. Da Monkk that go for everyone
  67. suri kb Dre (943 dmg)
  68. suri has 2 lives remaining
  69. Score: 3-2 Team B -- [3:55]
  70. Dre kb suri (1572 dmg)
  71. Dre has 2 lives remaining
  72. Score: 3-3 -- [3:55]
  73. Da Monkk we dont need that
  74. Dre GOD AMONGST INSECTS
  75. Dre GOD DID
  76. BOMBED some ppl dont get to play
  77. Dre lol do i have all 3 kills
  78. Crescendo when i played in chaos and got better it was because i would always queue with the shitters
  79. BOMBED carn kdak etc
  80. Low kb suri (866 dmg) -- Assist: TheDeadPresidents (212 dmg)
  81. Low has 1 life remaining
  82. Score: 4-3 Team A -- [4:17]
  83. Low changed ships to Lancaster.
  84. Crescendo and use that as like a handicap to play better
  85. Da Monkk just remove x and let ppl suffer for a couple days
  86. retroaction what an escape
  87. Crescendo theres an unranked queue
  88. BOMBED unranked takes away motivation
  89. Crescendo the thing about the x is that its important
  90. retroaction kb Robo (1015 dmg) -- Assist: the seven year itch (332 dmg)
  91. retroaction has 2 lives remaining
  92. Score: 5-3 Team A -- [4:58]
  93. BOMBED need pts
  94. Robo kb Dre (212 dmg) -- Assist: retroaction (636 dmg)
  95. Robo has 1 life remaining
  96. Score: 5-4 Team A -- [4:58]
  97. Robo changed ships to Lancaster.
  98. Crescendo when you have a mixture of skill levels the games are much higher variance
  99. Da Monkk I think you should just keep the winners in
  100. Kepi you should make the other queue count towards rating.... but max it out at +1 or -1
  101. Da Monkk that will solve everything
  102. Kepi gives them a chance to climb up at least
  103. Crescendo higher variance = lower signal when one team beats the other
  104. Crescendo its too much randomness and not a good indicator of which team was better
  105. Da Monkk random the 4 winners
  106. Crescendo mostly a matter of which team's shitter sucked more
  107. BOMBED is there no smart idea to get the ppl rated too high to play more
  108. pic you could have two separate ratings for ranked and unranked
  109. Da Monkk this is literally unranked lol
  110. TheDeadPresidents kb Dre (1496 dmg) -- Assist: retroaction (636 dmg)
  111. TheDeadPresidents has 2 lives remaining
  112. Score: 5-5 -- [6:12]
  113. Dre lol i have all the kills
  114. Dre im goign for 12
  115. BOMBED kdak u smart fuk
  116. Da Monkk not like we have leaderboard for a special or anything
  117. BOMBED think of a fix
  118. aiti kb Robo (1431 dmg) -- Assist: the seven year itch (212 dmg)
  119. aiti has 1 life remaining
  120. Score: 6-5 Team A -- [6:45]
  121. kdak fix = always let me play
  122. Robo gd
  123. Low Im going to chart this galaxy
  124. Crescendo the players that are at the top end and lower end of the curve are going to have a bit more difficult of a time getting games but there are enough players where it's still possible
  125. kdak and spec bombed
  126. BOMBED i need prac fuk u
  127. Da Monkk remove x and keep the winners in
  128. Da Monkk problem solve
  129. Da Monkk im serious
  130. the seven year itch wuit
  131. Dre LOL
  132. Dre IM A BULLY
  133. Crescendo no point keeping winners in, if enough people are playing everyone is constantly getting pracs
  134. Crescendo no waiting involved
  135. Crescendo no such thing as "winner" stays
  136. Crescendo since you can have as many pracs simultaneously as you want
  137. Easton got 1 today in 5-6 hours
  138. Avalon modern gaming
  139. Da Monkk bot skipped me like 4times today and put in the same 8 players
  140. suri zzz
  141. suri ft
  142. suri ft
  143. Crescendo on the flipside u didnt have to play with shitters?
  144. Da Monkk some will get punish either way
  145. BOMBED can u not make it where like the top players get in but gain no pts for the win vs shtters but lose pts if they lose
  146. Crescendo kinda sucky either way
  147. BOMBED no idea if that fixes anything
  148. BOMBED im retarded irl
  149. Kepi that's not the normal scenario bombed
  150. Crescendo the more rules and exceptions that are added the lower quality the system becomes generally

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